- flying modes
- authentic aircraft
Product Description: The game is characterized for its good balance of an action laden gameplay which focuses on classical dog fights and a simple but still realistic flight model which justifies calling Chuck Yeager's Air Combat a simulation. Unlike in many other flight simulation games of its day, altitude and aircraft characteristics have a big influence on the behaviour of the game's simulated aircraft. Realism has been sacrificed to some degree to enhance gameplay however: E.g. a real fighter plane expends all of its ammunition after a few short bursts, while in Chuck Yeager's Air Combat the rate of fire has been reduced considerably, making dog fights longer. To assist a newcomer to the game several help features can be activated, such as unlimited ammunition or easier aiming. A virtual Chuck Yeager can be activated, who gives advice. Features six player-flyable aircraft: P-51D Mustang, F-86E Sabre, F-4E Phantom II, Fw.190A-8, the Soviet MiG-15 'Fagot' and MiG-21MF 'Fishbed'. Other featured AI-driven aircraft were: Me.109E, Me.110B, Me-163B Komet, Me-262 Schwalbe , P-47D Thunderbolt, Yak-9, MiG-17MF 'Fresco' and F-105D Thunderchief as opposing fighters and B-17E, B-29C, B-52 and L-5 as aircraft to either protect or shoot down, depending on the mission. Three different fly modes: Free Flight, which puts the user in a selected airplane in a non-hostile environment; Create a Mission, where the user can specify which airplane to pilot against a selected number of AI-driven aircraft of varying levels of difficulty; and Historical Flight, where user can select among three wars to fly in: World War II, Korean, and Vietnam. Historical Missions All missions are based upon actual missions ranging from the strafe attacks of WWII, the open dogfights of modern air warfare, and the combat missions of Vietnam, which included bomber escorts. However, large, famous battles in the wars are not included (for example, there are no D-Day, Pearl Harbor, or Battle of Britain missions). |